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Writing text in Unity

Writing text in Unity isn't that easy, at least if you want to generate text with single gameobjects to be displayed in 3D and not only as a flat UI text. Every single letter must be dragged and dropped to its place to form a word.

Personally I was frustrated and didn't find a solution on the internet, so I decided to write this small script on my own which generates text in the editor while you are typing as you can see in the animation. For this example I used the letters from the Unity Asset Store package "Simple Icons - Cartoon Assets" (https://www.assetstore.unity3d.com/en/#!/content/59925). Maybe you will find this helpful or has more ideas to improve it, if so then please let me know.😉

A detailed description how to use this small script can be found in my repository on GitHub (https://github.com/isenmann/UnityTextGenerator)
Recent posts

Start VR development with the right toolkit

More or less one year ago I have started with developing in VR and tried several plugins and tools in Unity to implement all the basic stuff like teleporting, grabbing, triggering and so on.

The first thing you will probably try or see in Unity is the official SteamVR plugin from Valve if you have a Vive like me. Basically this SDK has everything you will need to realize your project, but it's really a very hard start if you try several things with the SteamVR SDK directly. There is no much documentation or example scenes where you can have a look at. For me it was more frustrating than helpful, so searching the Unity Asset Store and also the internet you will maybe find the VRTK (Virtual Reality Toolkit) from Harvey Ball (aka TheStoneFox).

It's the best toolkit you can get if you are try to do something in Unity for VR. You get tons of documentations for nearly all use cases you can imagine. Furthermore he has created lots of examples where you find nearly all that stuff sor…

Using the WRLD Unity SDK with a stencil mask object

Maybe you have heard about the great WRLD project, which provides a great way to display real world map data in your project. Furthermore they provide several different SDKs to access these datas. 
For a small project I needed some map data to visualize them in a 3D scene inside Unity. Using the Unity SDK from WRLD you can easily access those data and they will be displayed in your scene. Sadly they render the map all over your scene and their is no restriction in size. At least I haven't found any, even if you use their script attached to a GameObject with a specific size, the map will be displayed all over the scene. 
After some fails and searching the web I stumbled upon a video showing the usage of WRLD in a AR environment. There they do exactly what I needed. Luckily the video was made by WRLD and they also provided two very goodblog posts where they explained how they have done it. With the help of these blog posts I have implemented it without all the AR stuff and came up …

Till Dawn - first pre-alpha version available (VR zombie shooter)

Finally we have released our first pre-alpha version of our newly project Till Dawn. Till Dawn is a VR zombie survival shooter. Tested with the HTC Vive, but the Oculus Rift is also supported, but untested.

You can download the game on the game page at itch.io or at gamejolt and you will also find all information about the game on these pages. At the moment, it's for free but you can donate as much as you want to support us.

So grab a free copy, connect your HTC Vive, play it and let us know what you think about it. Feedback is always welcome, so if you have some ideas for the game then let us know. But remember it's under development right now, so make sure to read the description and the known issues.




Here are some screenshots of the game, but to get a better impression you have to play it.




It's only available for Windows right now, because SteamVR and Unity3D under Linux is a little bit more complicated. Sorry to all Linux gamers out there, but as soon as it is supporte…

First public alpha release for 23 viewer

Long time no post on my blog, but this time I have to. 

Finally I was able to release a first alpha version of my Android app "23 viewer". It's in an early alpha stage, but it can be used to browse the subscriptions of your contacts in the 23 photo community, to favor a photo, to comment on photos and to see the EXIF data of a photo. 

You can find the apk package for Android on the github release page here: https://github.com/isenmann/23viewer/releases

To give you some short impression, here are some screenshots of the app:




You will need an account on 23 to use the app, otherwise you are not able to do anything in the app or to see something. If you using 23, give me some feedback via github or email. Thanks and have fun with the app.

Shooting and Stitching Panoramas in Hugin - Step by step

I was asked to write something about my workflow in creating panoramas. Some of you maybe have seen my huge panoramas on my Google+ or 23 account or if you haven't then have a look at them ;-)

For demonstrating this step by step guide I will use my latest panorama, which was generated from 39 portrait photos. At the end the final processed panorama will look like this:

The shooting As I mentioned in my G+ post you can see the Kinzig valley near Haslach (Black Forest in Germany). You have this view on the newly builded observation tower on top of Urenkopf, the tower is simply called Urenkopf-Tower. If you need more information about the tower, you will find all information on the website of Haslach.
I had no tripod with me, most of the time I don't use a tripod for my panoramas. If you really hold your camera in the same horizontal position during the shooting you will be able to shoot one shot after the other with a little overlaps of each shot. Sure it will be better and easi…

It's time for a review or my 1 1/2 years with the Renault Zoe

Since 1 1/2 years I drive my all-electrical Renault Zoe. Since my very first drive I know one thing exactly: I'll never go back to a gasoline car.

I could go on and write lots of arguments for an electric car, but I don't. There are lots of pros and cons around the web, I think that anyone must decide on its own if he is willing (or able because of the price) to drive an electric car or not.
I will only post some details about my charging behavior and the total costs I had the last 1 1/2 year, so this will be very objective review. 
So let us start with some facts: daily usage (Monday to Friday) for driving to work and back (12 kilometers one way)some trips during the weekends14.284 kilometers (~ 8.875 miles) drivenfrom October 1st, 2014 until September 30th, 2015 I charged the Zoe 89 times:37 charges at home3 charges at public charging points49 charges at public charging points with no costs (the local power company near my office provides them)overall charging costs of 85€ (…